Tuesday, June 2, 2009

Pursers Gigs – works in progress:

These are some notes on gigs I am preparing. Some are gigs we already do, some may not work out, we will just have to try them and see.


1. Pressgang Pass Gig

Summary: The purser issues passes exempting the holder from naval impressment to those who take part in the cannon loading drill gig and other gigs at the Captains discretion.

Location: aboard ship

Props: passes, pen and ink


2. Export License Gig

Summary: The purser and Captain negotiate to obtain a license for export of a prohibited goode from a notable who has been granted one.

Location: Either at the Dauntless or the notable’s guild yard, or both.

Props: License, money, pen and ink

Variant: the purser wagers free shipping of the goodes against the license in a game of skill such as 9 men’s morris.


3. Shippe’s Deed Gig

Summary: Purser and captain go before the Admiralty or the Queen and obtain signature on Deed to a prize shippe, and any export license needed for the goodes aboard.

Location: Queen’s court or Admiralty

Props: deed, License, pen and ink


4. Widow’s Gig

Summary: The widow and her supporters come to the ship to collect the belongings and pay of a lost crewman.

Location: Dauntless

Props: Belongings in a bundle, pay, pursers accounts to sign, a notice letter to the widow if used.

Variant: The widow may not be distraught but liberated if she was a poor young bride of a salty old dog.


5. Goodes Delivery Gig

Summary: Purser and crewmen deliver barrels of goodes to a merchant, and/or fetch supplies from the merchant and bring them to the ship. An example is taking a barrel or two of root to the root beer vendor, and making a big deal of returning with a barrel of drink.

Location: Shire, starting at ship, ending with a flourish at a merchant, and returning the same.

Props: Barrels, maybe money bag.


6. Customs Officer Gig (Searcher, Customer, Crown’s Agent)

Summary: The purser does business with the Customer.

Location: Dauntless

Props: Barrel, money bag.

Variant 1: Customer is hard nosed and is trying to extort extra dutie

Variant 2: Amenable Customer is convinced to “cook” the books on a large wine shipment to show more loss than reality to lower duties.

Variant 3: Amenable Customer is bribed to not reboard and search the Dauntless after lading at the customs house. This allows us to load undutied goods in the estruary.


7. Prize Auction Gig

Summary: We hold an auction to sell prize goodes. Goodes could be a shipp or could be furniture and equipement from a prize shipp.

Location: Harbor near Dauntless

Props: Sale notice poster, sale items, barrel and gavel for auction activity, sale accounts.


8. Passage Gig

Summary: A townie seeks to book passage to another port, foreign or domestic.

Location: Anywhere

Props: None

Variants - Townie indicates which way they want the gig to go based on which opening they pick:

Variant 1: “Purser, you wouldn’t happen to be going to…” leads to “No, but I may know someone who is…”

Variant 2: “Purser, I wish to go to/book a passage to …” leads to booking negotiations.


9. Shipment Gig

Summary: A party wishes to ship goodes to another port on the Dauntless and enters talks with the purser.

Location: Anywhere

Props: None

Issues to consider. What cargo, where to, is export prohibited so it needs a license (wheat, leather, many foodstuffs), do you have one? Are you trying to sell the cargo to me, or just ship? Do you have a factor (agent) who needs passage? Do you need a factor (hire me).


10. Watch-Change Gig

Summary: The watch changes at 8 bells and old watch goes off, new watch on. There are supplies and duties for the new watch.

Location: Dauntless

Props: some form of supplies, beer rations, etc.


11. Supply Gig

Summary: master of a trade on board balances accounts with the purser.

Location: Dauntless

Props: pursers accounts, account sheet for the master, supply sample per variant

Variants: Cook – victuals; carpenter – lumber, tar, pitch, oakum; gunner – powder and shot; boatswain – rope; sailmaster – canvas; etc.


12. Prize Distribution Gig

Summary: The crew recieves their due shares of a privateering venture after the sale of the prizes.

Location: Dauntless

Props: money bags, account books

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